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TilePipe - tileset pipeline tool
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Devlog
0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missing
July 25, 2022
by
aleksandrbazhin
It’s a small update, fixing a recently reported bug. I still plan to support the tool, if you find a bug, please report. I am still unable to build a Mac version in recent version of Godot, but if y...
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It is now opensource
March 02, 2022
by
aleksandrbazhin
Here is the repo: https://github.com/aleksandrbazhin/TilePIpe Check out what I was working on for the next version: No binaries though, it doesn't work yet. 0.5 - New version Screenshot:...
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0.4.8 is out: a better collision generator and improved Godot exporter UI
January 16, 2022
by
aleksandrbazhin
With that release a few bugs are fixed (maybe a few new added), but the main work was done on the Godot exporter and collision generator UI. - In the Godot exporter there now is a temporary row, the i...
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0.4.7.1 - fix a couple of bugs in collision saving to the Godot Tilesets
January 10, 2022
by
aleksandrbazhin
1
Found a couple of program-crashing bugs when writing and rewriting Godot tileset files. It's an emergency-fix release...
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Version 0.4.7 - automated collision shape generation
January 10, 2022
by
aleksandrbazhin
1
Godot exporter now can add, replace, update and remove autogenerated collision polygons to your autotiles. Crazy! The algorithm is naive, but the result is practical in many cases. You can draw tile p...
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0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource consumption
January 03, 2022
by
aleksandrbazhin
This is mostly an emergency update, since I found Godot exporter issue, preventing Tileset to be saved correctly. This is caused by a massive rewrite in 0.4.5 and the absence of autotesting. But there...
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Version 0.4.5 - faster rendering and proper randomization
January 03, 2022
by
aleksandrbazhin
1
It's been a minor change in functionality, but major rewrite. The Overlay presets rendering is completely new now. In future it will be the only type of rendering, Corner-type will be removed, as Over...
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Release 0.4.4 - the last with Mac OSX binaries for the near future
December 27, 2021
by
aleksandrbazhin
The main purpose of this release is to add a stable Mac OSX build. The problem: the build currently included shouldn't work on newer Macs, they require code signature. The Godot engine prior to versio...
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Version 0.4.3 is out - full 255-tile tilesets can now be generated
December 18, 2021
by
aleksandrbazhin
I added 2 new presets to generate 255-tile tilesets and one full 255-tile template. 255-tile tilesets differ from 47-tile blob ones (3x3 and 3x3min in Godot 3.x) by the way they handle corner neighbor...
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0.4.2 - fixed the crash on missing input image
July 28, 2021
by
aleksandrbazhin
There was a reported crash, which happened when you deleted your input texture you were working with and restarted the TIlePipe. On the next start it was trying to load the image and the related UI st...
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Version 0.4.1 with small fixes
July 05, 2021
by
aleksandrbazhin
It's just about little fixes: - Correct version info is now displayed on itch.io - Godot export button tooltip updated - Added RPGmaker-style template to the embedded templates...
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Version 0.4 is out: Godot 3.x exporter multiple tile support and tile specific settings
June 04, 2021
by
aleksandrbazhin
3
The are 2 major improvements in version 0.4: 1. Having the Godot 3.x tileset parser and exporter means you can now work with multitile tilesets, adding new tiles or replacing existing. 2. Every time y...
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Version 0.3 release: better Godot export and 2x2 autotile template
May 14, 2021
by
aleksandrbazhin
3
Changelog: - Created a Godot export dialog, moving towards adding new autotiles to existing Godot tilesets - Added 2x2 Wang template when only corner neighbours are tested - Added selection between 2x...
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Version 0.2 is out: major UI update
May 02, 2021
by
aleksandrbazhin
2
Version 0.2 is out with some new features and a lot of UI improvements. Features: - Tile spacing now can be added to result texture - Output size selector now has option "no scaling", which determines...
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Version 0.1.4 out with some bug fixes and improvements
April 09, 2021
by
aleksandrbazhin
After some pause, the development continues. In version 0.1.4 some bugs were fixed. Here is small patch note for the release of 0.1.4: Fixed: HiDPI monitors support Deleting the last used image now ca...
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Fixed a bug in export for Godot.
January 11, 2021
by
aleksandrbazhin
Fixed Godot export bug. Previously path to texture in tileset was absolute, so if you copy your game executable to another computer, it was likely to break. Now on exporting for Godot all directories...
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Fixed a couple of bugs, new version 0.1.1
October 31, 2020
by
aleksandrbazhin
Fixed bugs: - incorrect rotation of tile with template 221 on 4-tile overlay preset - crash on overlay template with randomness...
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It seems to work, so let it be called alpha version
October 30, 2020
by
aleksandrbazhin
It seems to work properly, so you can take a risk and try it out. It's still in an early stage and is definitely not tested, but it can be useful. I know there is Tilesetter (though I did not when sta...
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What the TilePipe is all about
October 27, 2020
by
aleksandrbazhin
A couple of weeks ago I stumbled across the problem of creating tilesets by hand. In my experience, it costs a lot of efforts to move the same tiles in the graphics editing program and some more in Go...
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