Release 0.4.4 - the last with Mac OSX binaries for the near future
The main purpose of this release is to add a stable Mac OSX build. The problem: the build currently included shouldn't work on newer Macs, they require code signature. The Godot engine prior to version 3.2.3 had no signature mechanism implemented, but it was implemented in the next (3.3, I guess), and without signature the app exports as "damaged". To have a valid Mac signature you need an Apple dev account, which is paid. So I've been using 3.2.3 to export for Mac since then. I plan to skip this part, since the current Godot version 3.4.2 is ahead in features and I had to refrain from using them to be able to export at least something for Mac. There is a fix with ad-hoc signature in this PR to Godot https://github.com/godotengine/godot/issues/48076 , but it is not merged. Currently the merge set to Godot 3.5 release milestone - when it happens, I will add Mac builds of TilePipe back.
New:
- fix bug with in Godot exporter with texture path (it was full OS path, not Godot project relative path)
- Added Mac OSX native icon
Files
Get TilePipe - tileset pipeline tool
TilePipe - tileset pipeline tool
A tool to speedup tileset creation
Status | In development |
Category | Tool |
Author | aleksandrbazhin |
Tags | 2D, Tilemap, Tileset, tool, tools |
Languages | English |
More posts
- 0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missingJul 25, 2022
- It is now opensourceMar 02, 2022
- 0.4.8 is out: a better collision generator and improved Godot exporter UIJan 16, 2022
- 0.4.7.1 - fix a couple of bugs in collision saving to the Godot TilesetsJan 10, 2022
- Version 0.4.7 - automated collision shape generationJan 10, 2022
- 0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource con...Jan 03, 2022
- Version 0.4.5 - faster rendering and proper randomizationJan 03, 2022
- Version 0.4.3 is out - full 255-tile tilesets can now be generatedDec 18, 2021
- 0.4.2 - fixed the crash on missing input imageJul 28, 2021
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