Version 0.4.5 - faster rendering and proper randomization
It's been a minor change in functionality, but major rewrite. The Overlay presets rendering is completely new now. In future it will be the only type of rendering, Corner-type will be removed, as Overlay can in its current state accomplish everything Corner one can. I plan for 0.5 a major UI rewrite, so that's when it is scheduled.
Changes:
- faster render for Overlay presets, it was an issue with 255-tile template
- proper randomization for those presets: before random tile variants number was based on the amount of part variants, now on the amount of the same tile in the template
- tile parts of one type in a tile now have the same random seed (the source for the picture is overlay_8_pixelart_random.png in examples):
- Mac export is excluded for now (see previous devlog)
Files
Get TilePipe - tileset pipeline tool
TilePipe - tileset pipeline tool
A tool to speedup tileset creation
Status | In development |
Category | Tool |
Author | aleksandrbazhin |
Tags | 2D, Tilemap, Tileset, tool, tools |
Languages | English |
More posts
- 0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missingJul 25, 2022
- It is now opensourceMar 02, 2022
- 0.4.8 is out: a better collision generator and improved Godot exporter UIJan 16, 2022
- 0.4.7.1 - fix a couple of bugs in collision saving to the Godot TilesetsJan 10, 2022
- Version 0.4.7 - automated collision shape generationJan 10, 2022
- 0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource con...Jan 03, 2022
- Release 0.4.4 - the last with Mac OSX binaries for the near futureDec 27, 2021
- Version 0.4.3 is out - full 255-tile tilesets can now be generatedDec 18, 2021
- 0.4.2 - fixed the crash on missing input imageJul 28, 2021
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