0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource consumption
This is mostly an emergency update, since I found Godot exporter issue, preventing Tileset to be saved correctly. This is caused by a massive rewrite in 0.4.5 and the absence of autotesting. But there are also a couple of minor UI fixes and performance improvements.
Changes:
- fixed Godot exporter critical bug
- fixed bug with not working preserving of random seed in Overlay mode
- improved performance by: enabling Godot low processor mode, disabling VSync (tile rendering is done by shaders and Godot doesn't have compute ones) and
- fixed a minor UI bug (disabling of random seed input on startup)
- now if input tile part variant has an empty square, that type of tile part is not used - that way you can have some tile parts have random variants and others be the same for every tile
Files
Get TilePipe - tileset pipeline tool
TilePipe - tileset pipeline tool
A tool to speedup tileset creation
Status | In development |
Category | Tool |
Author | aleksandrbazhin |
Tags | 2D, Tilemap, Tileset, tool, tools |
Languages | English |
More posts
- 0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missingJul 25, 2022
- It is now opensourceMar 02, 2022
- 0.4.8 is out: a better collision generator and improved Godot exporter UIJan 16, 2022
- 0.4.7.1 - fix a couple of bugs in collision saving to the Godot TilesetsJan 10, 2022
- Version 0.4.7 - automated collision shape generationJan 10, 2022
- Version 0.4.5 - faster rendering and proper randomizationJan 03, 2022
- Release 0.4.4 - the last with Mac OSX binaries for the near futureDec 27, 2021
- Version 0.4.3 is out - full 255-tile tilesets can now be generatedDec 18, 2021
- 0.4.2 - fixed the crash on missing input imageJul 28, 2021
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