0.4.8 is out: a better collision generator and improved Godot exporter UI
With that release a few bugs are fixed (maybe a few new added), but the main work was done on the Godot exporter and collision generator UI.
- In the Godot exporter there now is a temporary row, the indicates a tile being added.
- Existing tile texture paths in the Godot exporter are now shown relative to the Godot project directory.
- Collision generator now works a bit better and indicates if the generation finished successfully or with error.
- Fixed "load steps" parameter in the Godot tileset resource on export
- Collision contour coordinates are now limited in precision to 4 digits (as are created in the Godot)
- Now texture save paths in the Godot exporter are handled more correctly (dots are allowed in the file names)
Files
Get TilePipe - tileset pipeline tool
TilePipe - tileset pipeline tool
A tool to speedup tileset creation
Status | In development |
Category | Tool |
Author | aleksandrbazhin |
Tags | 2D, Tilemap, Tileset, tool, tools |
Languages | English |
More posts
- 0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missingJul 25, 2022
- It is now opensourceMar 02, 2022
- 0.4.7.1 - fix a couple of bugs in collision saving to the Godot TilesetsJan 10, 2022
- Version 0.4.7 - automated collision shape generationJan 10, 2022
- 0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource con...Jan 03, 2022
- Version 0.4.5 - faster rendering and proper randomizationJan 03, 2022
- Release 0.4.4 - the last with Mac OSX binaries for the near futureDec 27, 2021
- Version 0.4.3 is out - full 255-tile tilesets can now be generatedDec 18, 2021
- 0.4.2 - fixed the crash on missing input imageJul 28, 2021
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