It seems to work, so let it be called alpha version
It seems to work properly, so you can take a risk and try it out. It's still in an early stage and is definitely not tested, but it can be useful. I know there is Tilesetter (though I did not when started), but it's not a solution to every problem.
In TilePipe input images are predefined by preset - if you have a preset for 4 input tiles, then you need to put them in proper order (like in example) in your graphical editor. The tile size is computed automatically, and the output is scaled if you set it up. To have the randomization you just compile several input images under each other and the random tile will be taken while generating.
The output position is also defined by a template image, the default blob is from Godot tutorial.
For now it only generate single-blob tilesets, but it can be added later. Also I plan to add normal maps and flow maps generation (that's why there is seed in the randomization - to get the same tileset to match normal maps).
If I ever add support of exporters to Tiled, Unity, etc., they probably will be premium features, but Godot export will stay free.
If you are interested, it started from this https://www.reddit.com/r/Sailing_west/comments/j7sayc/while_working_on_world_generation_i_made_this/
Files
Get TilePipe - tileset pipeline tool
TilePipe - tileset pipeline tool
A tool to speedup tileset creation
Status | In development |
Category | Tool |
Author | aleksandrbazhin |
Tags | 2D, Tilemap, Tileset, tool, tools |
Languages | English |
More posts
- 0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missingJul 25, 2022
- It is now opensourceMar 02, 2022
- 0.4.8 is out: a better collision generator and improved Godot exporter UIJan 16, 2022
- 0.4.7.1 - fix a couple of bugs in collision saving to the Godot TilesetsJan 10, 2022
- Version 0.4.7 - automated collision shape generationJan 10, 2022
- 0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource con...Jan 03, 2022
- Version 0.4.5 - faster rendering and proper randomizationJan 03, 2022
- Release 0.4.4 - the last with Mac OSX binaries for the near futureDec 27, 2021
- Version 0.4.3 is out - full 255-tile tilesets can now be generatedDec 18, 2021
- 0.4.2 - fixed the crash on missing input imageJul 28, 2021
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