Version 0.4.3 is out - full 255-tile tilesets can now be generated
TilePipe - tileset pipeline tool » Devlog
I added 2 new presets to generate 255-tile tilesets and one full 255-tile template.
255-tile tilesets differ from 47-tile blob ones (3x3 and 3x3min in Godot 3.x) by the way they handle corner neighbors - 47 tile consider them only when both sides around the corner have neighbors too. 255-tile tilesets can have different tiles for such cases. On the top of the cover image it's illustrated - with 255-tile template separated parts of the terrain can reach for each other.
One preset can be used for fully symmetrical topdown tilemaps, it needs 7 tile parts. Here is what I came up with as an example:
Files
tilepipe-windows.zip 14 MB
Version 0.4.3 Dec 18, 2021
tilepipe-examples.zip 77 kB
Version 0.4.3 Dec 18, 2021
tilepipe-linux.zip 15 MB
Version 0.4.3 Dec 18, 2021
tilepipe-mac.zip 14 MB
Version 0.4.3 Dec 18, 2021
Get TilePipe - tileset pipeline tool
Download NowName your own price
TilePipe - tileset pipeline tool
A tool to speedup tileset creation
Status | In development |
Category | Tool |
Author | aleksandrbazhin |
Tags | 2D, Tilemap, Tileset, tool, tools |
Languages | English |
More posts
- 0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missingJul 25, 2022
- It is now opensourceMar 02, 2022
- 0.4.8 is out: a better collision generator and improved Godot exporter UIJan 16, 2022
- 0.4.7.1 - fix a couple of bugs in collision saving to the Godot TilesetsJan 10, 2022
- Version 0.4.7 - automated collision shape generationJan 10, 2022
- 0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource con...Jan 03, 2022
- Version 0.4.5 - faster rendering and proper randomizationJan 03, 2022
- Release 0.4.4 - the last with Mac OSX binaries for the near futureDec 27, 2021
- 0.4.2 - fixed the crash on missing input imageJul 28, 2021
Leave a comment
Log in with itch.io to leave a comment.