Version 0.4.3 is out - full 255-tile tilesets can now be generated
TilePipe - tileset pipeline tool » Devlog
I added 2 new presets to generate 255-tile tilesets and one full 255-tile template.
255-tile tilesets differ from 47-tile blob ones (3x3 and 3x3min in Godot 3.x) by the way they handle corner neighbors - 47 tile consider them only when both sides around the corner have neighbors too. 255-tile tilesets can have different tiles for such cases. On the top of the cover image it's illustrated - with 255-tile template separated parts of the terrain can reach for each other.
One preset can be used for fully symmetrical topdown tilemaps, it needs 7 tile parts. Here is what I came up with as an example:
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The latter 2 differ in where they have an adjacent neighbor occupied - clockwise or counterclockwise. Sure with full symmetry they can be identical (obtained by flip and rotation). But I got it only afterwards, besides it's more in line with another preset - full 25 part one. Here is the example for it:
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It's basically the same idea of 3 new corner types added on top of 13-tile template, but with those 3 corners for every of the 4 directions.
To have a full 255-tile set generated, select one of the 2 new presets and the 255-tile template in the TEMPLATE section. The generation times aren't good not because it's computationally hard, but because every tile for now renders in one frame using shaders. I will optimize it later.
The Godot exporter now supports those 3x3 tilesets
All existing tilesets are now updated with a fallback for any 255-type bitmask is encountered in the template.
Files
tilepipe-windows.zip 14 MB
Version 0.4.3 Dec 18, 2021
tilepipe-examples.zip 77 kB
Version 0.4.3 Dec 18, 2021
tilepipe-linux.zip 15 MB
Version 0.4.3 Dec 18, 2021
tilepipe-mac.zip 14 MB
Version 0.4.3 Dec 18, 2021
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TilePipe - tileset pipeline tool
A tool to speedup tileset creation
Status | In development |
Category | Tool |
Author | aleksandrbazhin |
Tags | 2D, Tilemap, Tileset, tool, tools |
Languages | English |
More posts
- 0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missingJul 25, 2022
- It is now opensourceMar 02, 2022
- 0.4.8 is out: a better collision generator and improved Godot exporter UIJan 16, 2022
- 0.4.7.1 - fix a couple of bugs in collision saving to the Godot TilesetsJan 10, 2022
- Version 0.4.7 - automated collision shape generationJan 10, 2022
- 0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource con...Jan 03, 2022
- Version 0.4.5 - faster rendering and proper randomizationJan 03, 2022
- Release 0.4.4 - the last with Mac OSX binaries for the near futureDec 27, 2021
- 0.4.2 - fixed the crash on missing input imageJul 28, 2021
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