Fixed a bug in export for Godot.
TilePipe - tileset pipeline tool » Devlog
Fixed Godot export bug. Previously path to texture in tileset was absolute, so if you copy your game executable to another computer, it was likely to break.
Now on exporting for Godot all directories are scanned for project.godot and if found, start their path to texture from that folder, like any other godot resource (like "res://..."). Note that you need to save generated texture beforehand and it also needs to be inside any godot project. For now the tool does not check if it's the same project with tileset resource.
Files
TilePipe.exe 33 MB
Jan 11, 2021
TilePipe.x86_64 38 MB
Jan 11, 2021
TilePipe_mac.zip 14 MB
Jan 11, 2021
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TilePipe - tileset pipeline tool
A tool to speedup tileset creation
Status | In development |
Category | Tool |
Author | aleksandrbazhin |
Tags | 2D, Tilemap, Tileset, tool, tools |
Languages | English |
More posts
- 0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missingJul 25, 2022
- It is now opensourceMar 02, 2022
- 0.4.8 is out: a better collision generator and improved Godot exporter UIJan 16, 2022
- 0.4.7.1 - fix a couple of bugs in collision saving to the Godot TilesetsJan 10, 2022
- Version 0.4.7 - automated collision shape generationJan 10, 2022
- 0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource con...Jan 03, 2022
- Version 0.4.5 - faster rendering and proper randomizationJan 03, 2022
- Release 0.4.4 - the last with Mac OSX binaries for the near futureDec 27, 2021
- Version 0.4.3 is out - full 255-tile tilesets can now be generatedDec 18, 2021
- 0.4.2 - fixed the crash on missing input imageJul 28, 2021
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