0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missing
It’s a small update, fixing a recently reported bug. I still plan to support the tool, if you find a bug, please report. I am still unable to build a Mac version in recent version of Godot, but if you happen to use one - just download the source code from https://github.com/aleksandrbazhin/TilePIpe and run it from Godot engine. I will start uploading Mac OS builds again when I find the solution. Overall direction of the project is - I am remaking it mostly from scratch, the UI looks like this https://github.com/aleksandrbazhin/TilePIpe/tree/new_project_logic(v.0.5). That will be TilePipe2, and the current project will remain as TilePipe. There are a lot of reasons to it, but the main is that the UI logic is too convoluted and complex currently, so to develop it further, the UI needed to be redone. I guess that is what happens with most project as the scope is growing.
Files
Get TilePipe - tileset pipeline tool
TilePipe - tileset pipeline tool
A tool to speedup tileset creation
Status | In development |
Category | Tool |
Author | aleksandrbazhin |
Tags | 2D, Tilemap, Tileset, tool, tools |
Languages | English |
More posts
- It is now opensourceMar 02, 2022
- 0.4.8 is out: a better collision generator and improved Godot exporter UIJan 16, 2022
- 0.4.7.1 - fix a couple of bugs in collision saving to the Godot TilesetsJan 10, 2022
- Version 0.4.7 - automated collision shape generationJan 10, 2022
- 0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource con...Jan 03, 2022
- Version 0.4.5 - faster rendering and proper randomizationJan 03, 2022
- Release 0.4.4 - the last with Mac OSX binaries for the near futureDec 27, 2021
- Version 0.4.3 is out - full 255-tile tilesets can now be generatedDec 18, 2021
- 0.4.2 - fixed the crash on missing input imageJul 28, 2021
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