What the TilePipe is all about
A couple of weeks ago I stumbled across the problem of creating tilesets by hand. In my experience, it costs a lot of efforts to move the same tiles in the graphics editing program and some more in Godot tileset editor. So I ended creating a simple tool for that purpose. Having found Tilesetter I may haven't spent my time on that. But here we are. If you are interested - leave feedback or support development. In the end, if there is interest in the tool, I will polish it and release with two versions - free and paid with a tag around 5-6 USD. The premium features will include: normal maps generation, exporters for different platforms - Unity, GameMaker, Tiled and others (Godot export will stay free), and other features not yet ready, that require additional efforts.
Files
Get TilePipe - tileset pipeline tool
TilePipe - tileset pipeline tool
A tool to speedup tileset creation
Status | In development |
Category | Tool |
Author | aleksandrbazhin |
Tags | 2D, Tilemap, Tileset, tool, tools |
Languages | English |
More posts
- 0.4.8.1 - fixed a crash, occuring when a prevoiusly used texture is missingJul 25, 2022
- It is now opensourceMar 02, 2022
- 0.4.8 is out: a better collision generator and improved Godot exporter UIJan 16, 2022
- 0.4.7.1 - fix a couple of bugs in collision saving to the Godot TilesetsJan 10, 2022
- Version 0.4.7 - automated collision shape generationJan 10, 2022
- 0.4.6 - fixed Godot exportet bug, faster Overlay rendering and less resource con...Jan 03, 2022
- Version 0.4.5 - faster rendering and proper randomizationJan 03, 2022
- Release 0.4.4 - the last with Mac OSX binaries for the near futureDec 27, 2021
- Version 0.4.3 is out - full 255-tile tilesets can now be generatedDec 18, 2021
- 0.4.2 - fixed the crash on missing input imageJul 28, 2021
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