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TilePipe2
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Alpha 7 - project-wise export into a single texture
December 12, 2022
by
aleksandrbazhin
1
Now you can export the whole project into a single texture or Godot tileset. This is basis to make other exporters, namely for Godot4 and Tiled. The tileset is overwritten. Changelog Created a project...
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Alpha 6 - result scale controls added.
December 08, 2022
by
aleksandrbazhin
Changelog: added result scale controls, now the result texture can be zoomed in and out added arrow navigation for the selected subtile in the result texture selected subtile now persists when tile is...
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Alpha 5 - IMPORTANT! Ruleset format has changed.
December 05, 2022
by
aleksandrbazhin
Ruleset format has changed, so either use the built-in convert dialog, or copy rulesets from the updated examples. If you were using custom rulesets, here is what cahnged: added “ruleset_type” par...
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Alpha 4 - added the option to export tile as multiple textures
November 30, 2022
by
aleksandrbazhin
Choose export as multiple textures - then in the dialog you can choose between exporting a texture per subtile or per frame. The filenames are generated automatically by the pattern (currently not cha...
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Alpha3 - you can setup each part random priority
November 28, 2022
by
aleksandrbazhin
This has been a large work motivated by the idea - I finally managed to come up with the UI that allows to set up the randomization. The change are: UI rework , now the screen space is used more ratio...
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Alpha 2 is out fixing bugs and adding new ruleset
November 08, 2022
by
aleksandrbazhin
1
Changelog: Added full 256 asymmetric template, example usage in this awesome video by Echo Fixed bugs seen in the video, namely incorrect program behavior with input and output tile sizes, now on firs...
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Alpha version is now up and mostly usable
September 16, 2022
by
aleksandrbazhin
1
TilePipe2 is a rework of TilePipe tool. Now as it has reached feature parity with TilePipe, it will be maintained separately. The code can be found in https://github.com/aleksandrbazhin/TilePIpe The m...
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